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1. Nanohives dispense nanites instead of ammo - in Feedback/Requests [original thread]
Justice Darling wrote: I'm not sure if you have every played any other FPS but none of them make you do something like they all adhere to The KISS principle the more complex something is the more players will not want to do it, I think its fi...
- by Canaan Knute - at 2016.02.01 20:54:00
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2. Nanohives dispense nanites instead of ammo - in Feedback/Requests [original thread]
jordy mack wrote: i still dont understand the ammo idea sounds like u want to have a reserve pool to top up your reserve pool, kinda like the way a nanohive works now but more complicated, unnessesary and selfish(unless i can share my nanites?)...
- by Canaan Knute - at 2016.02.01 19:03:00
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3. Nanohives dispense nanites instead of ammo - in Feedback/Requests [original thread]
jordy mack wrote: don't nanites already provide our ammo? sounds like u just want to add a menu to reload. why? i dont really understand the point. We have the weapon wheel, so CCP wouldn't need to create a new menu. Example: You spawn in wit...
- by Canaan Knute - at 2016.02.01 04:54:00
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4. Nanohives dispense nanites instead of ammo - in Feedback/Requests [original thread]
That depends on how the bonus is applied. If repair nanohives granted a percentage-based bonus to rate of repair, light and medium suits would benefit more from it than heavy suits. I wouldn't be opposed to heavy suits getting an indirect buff tho...
- by Canaan Knute - at 2016.01.29 04:02:00
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5. Nanohives dispense nanites instead of ammo - in Feedback/Requests [original thread]
My thinking is that they could increase the rate of repair for armor rather than repair it directly. In other words, they would give you more nanites for armor repair, but the nanites are consumed once used and you stop receiving them once your ar...
- by Canaan Knute - at 2016.01.28 20:35:00
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6. Nanohives dispense nanites instead of ammo - in Feedback/Requests [original thread]
I see what you mean now. This change would make nanohives slightly less useful during firefights, which might not bode well for Caldari logis. If the bonus really is lacking, maybe CCP will take a look at it somewhere down the line, if Dust doesn'...
- by Canaan Knute - at 2016.01.28 03:53:00
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7. Nanohives dispense nanites instead of ammo - in Feedback/Requests [original thread]
Can you elaborate on that? I'm not familiar with the Caldari logistics role. How do you think it would be affected?
- by Canaan Knute - at 2016.01.25 05:41:00
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8. Nanohives dispense nanites instead of ammo - in Feedback/Requests [original thread]
What would you think if CCP made nanohives replenish nanites instead of ammo and nanites became consumable items? You could use them to construct ammo or even certain types of equipment on the fly, and grenade spam might become less common if you ...
- by Canaan Knute - at 2016.01.25 03:45:00
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9. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
How will these vehicles fare against AV?
- by Canaan Knute - at 2014.12.15 11:13:00
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10. [REQUEST] New WP rewards (based on the DEV blog) - in Feedback/Requests [original thread]
Atiim wrote: But this would take away work for the logis. What would they do if there was nobody to revive. That would completely remove the reviving mechanics from the game, as everyone would terminate clones for the reward. There are many ac...
- by Canaan Knute - at 2013.10.15 12:17:00
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11. [REQUEST] New WP rewards (based on the DEV blog) - in Feedback/Requests [original thread]
+5 WP for terminating a downed clone.
- by Canaan Knute - at 2013.10.10 23:57:00
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12. request spawning animation - in Feedback/Requests [original thread]
Spawning inside CRUs would make more sense. Press O to exit and use the right analog stick to look around. It would be even better if CRUs had different exit points to choose from. In addition, a CRU's health should be visible from the spawn scree...
- by Canaan Knute - at 2013.10.07 09:51:00
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13. Allow me to assign items that I have multiple of to different characters - in Feedback/Requests [original thread]
I think what vd meant to say is that she has three characters on one account and wanted to give each of them a Toxin Assault Rifle, but the game forced her to assign all of them to one character.
- by Canaan Knute - at 2013.09.30 20:17:00
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14. [SUGGESTION] Active Sprint Module - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Canaan Knute wrote: CCP said they intend to give proto scouts a second equipment slot. Umm... when/were was this!? I didn't find any dev posts about it, but I'm pretty sure it was mentioned on IRC. That's all the in...
- by Canaan Knute - at 2013.09.30 13:08:00
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15. [SUGGESTION] Active Sprint Module - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Cool idea, but I really can't see it being more useful your passive stamina/sprint booster I'm sure you'd feel the difference if you combined a complex kinetic catalyzer with an active sprint module.
- by Canaan Knute - at 2013.09.30 04:10:00
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16. [SUGGESTION] Active Sprint Module - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Now consider how active modules work in vehicles. They are awkward to use, marginally controllable, commonly will get double bounced thus being turned on then immediately put in cool down time for their entire cycle. Very f...
- by Canaan Knute - at 2013.09.30 03:45:00
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17. [SUGGESTION] Active Sprint Module - in Feedback/Requests [original thread]
Upon activation, this module allows you to sprint faster for a short period of time. This idea just came to me, so I don't have any suggestions for stats. How does the community feel about this idea? I imagine scouts would benefit the most from a ...
- by Canaan Knute - at 2013.09.30 03:01:00
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18. hmg buff please - in Feedback/Requests [original thread]
I think dispersion should be removed completely. It's beyond silly that AR users in medium suits can spray and pray while jumping from side to side in front of a heavy to avoid getting hit. Tactics like that would probably become ineffective if th...
- by Canaan Knute - at 2013.09.15 19:02:00
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19. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
The problem with safe zones is that they're too close to the battlefield. If redlines were pushed back, snipers would have to leave their safe zones to get in range. However, I think that the best solution would be to remove safe zones in all game...
- by Canaan Knute - at 2013.09.11 08:26:00
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20. Get Ready to Troll... - in Feedback/Requests [original thread]
Doshneil Antaro wrote: I have lost a lot of respect for many heavies that have resorted to rooftop camping to pad their kdr, even though they can easily get great numbers on the ground. What makes you think it has anything to do with KDR? I us...
- by Canaan Knute - at 2013.08.30 03:40:00
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